![]() 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first.1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick.1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error.1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp).1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner.1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings).1.24- Added feature where certain animals run away when punched (runaway = true in mob definition).1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :).1.27- Added new sheep, lava flan and spawn egg textures.1.28- New damage system added with ability for mob to be immune to weapons or healed by them :). ![]() 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod.1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code.1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty'.1.32- Added new spawn check to count specific mobs AND new nf setting to chance spawn chance and numbers, added ability to protect tamed mobs.1.33- Added functions to mount ride mobs (mobs.attach, tach, mobs.drive) many thanks to Blert2112.1.34- Added function to fly mob using directional movement (thanks D00Med for flying code).1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack.1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked.1.37- Added support for Raymoo's CMI (common mob interface) mod:.1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage.1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob.1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.Protection Rune lets you protect tamed mobs from harm by other players.Shears are used to right-click sheep and return 1-3 wool.Magic Lasso is similar to nets but with a better chance of picking up larger mobs.Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc. Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
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